View Full Version : Water Color Help
Hi,
I just started playing around with the program. It is awesome and I am working on developing my own styles but I could use some help to start.
I am really impressed with David A Walker's images and was wondering if anyone knew a good way to get a sketchup model to look like that in the end.
I've gone through a few of the tutorials but a more indepth step by step would be greatly appreciated!
Boo
David A. Walker
5th June 2009, 17:54
This was taken from a previous post that I had done on the forum a short while ago. I have cut and pasted it here for you to review if you would like. It follows the basic steps I use to achieve in my renderings. It is a systematic way of going through things and I pretty much follow it for every rendering. The only thing varying would be the choice of colors and materials to be represented. Hopefully this will guide you in a direction you are looking for.
"I'm not sure if this is what you were looking for, but maybe this will help with your question(s):
I start all of my models from Sketch Up including the vegetation, and then I systematically go through each material in a particular order of applying various brush strokes and washes in Piranesi.
I begin by establishing the line work to my model after washing the canvas with white.
I then use the grain to provide my base wash to the material I am working with. In this example I will show you the stone base to the columns.
After this I then use the fade to give a colored contrast to the stone in the shadowed regions of the faces.
I then give another fade in the opposite direction in an opposite color. In this case the opposing colors used were orange and blue.
I then use the ink to surface flood the faces which would be in shadow.
Following this I stamp in the material such as the stone hatch.
Using this same hatch I randomly then stamp in some random brush prints of the stone hatch to create a mottled look to the stone.
I then do this again but instead of creating low lights I then use the light setting instead of ink as to create the high lights.
I then switch back to the ink with no hatch or texture selected and draw in some rough shadows.
Following this I then do some random strokes to give a hand drawn look to it with long streaks of color.
Once I have completed this material I again systematically go through each material as well as the ground plane and sky, following the same steps only with differing colors and textures. The grains and fades pretty much remain the same.
If I feel the rendering is complete I then go back and draw in some lines that imitate guide lines/line extensions or rough work that is reminiscent of the days when things were done by hand. And that is about it."
I hope this helps you again. Take care.
David A. Walker
David A. Walker
5th June 2009, 23:36
I did some more thinking and I have found an old post again that shows how I systematically go through each layer/material following the outlined steps above. Other then writing a book or personally tutoring you one on one, this is as good as I can do for now, sorry. I hope it helps.
The best advice I can give is to learn from everyone here on the forum and then develop a unique style that is your own. Piranesi definately has the ability to allow you to do this. Take care!
David A. Walker
Thank you for the info. I will try this technique out on one of my models and post my results. Thank you again :)
ivan rekalde
4th July 2009, 21:07
hola DAVID
MUCHAS GRACIAS POR CONTARNOS DE TUS SECRETOS Y FORMAS DE TRABAJAR CON PIRANESI
IVAN RECALDE
HP Sauce
16th August 2009, 04:09
Mr Walker,
Thanks for the tips. You mention the vegetation being exported with the model from Sketchup, and yet the finished look seems that of Piranesi's entourage work. Might I ask for clarification on how you managed the vegetation in the last example?
David A. Walker
16th August 2009, 19:10
The last series of images attached are from one of my earlier images where I did in fact use the vegetation from Piranesi's cut out library. However as I evolved with my style I felt I wanted the vegetation to create depth and shadowing as to blend more with my proposed residence. The final or marketing renderings I complete are models with all 3D vegetation exported along with the residence model from Sketch Up into Piranesi. I still use the cuto outs for initial or rough conceptual illustrative purposes. I hope this provides some clarification.
David A. Walker
HP Sauce
18th August 2009, 15:11
Brilliant, thank you for the clarification.
Apologies, but I'm stumped on the step wherein you stamp the stone hatch onto your underlay colours (pics 7 & 8 of the column tutorial above). How on earth did you do that - have I missed something simple covered in the tutorials?
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